
Catch planning
Bait, lures & quest triggers
Use regular lures to widen a repeatable catch pool, boss lures for named encounters and quest bait for story progression. The three jobs look similar in inventory but should not share one budget.
Verified lure table
All four lure tiers
| Tier / island | Regular lure | Regular catch pool | Boss lure | Boss catch pool |
|---|---|---|---|---|
| BeginnerForest Island | Beginner Lure$3 | Beginner Boss Lure$40 | ||
| StandardDesert Island | Standard Lure$15 | Standard Boss Lure$280 | ||
| ProfessionalRocks Island | Professional Lure$50 | Professional Boss Lure$1,200 | ||
| ScientificVolcano Island | Scientific Lure$500 | Scientific Boss Lure$5,800 |
The first purchased lure tier expands the Forest pool and adds two optional collection bosses.
The Desert tier supplies both Tourist trade candidates and the shark needed to unlock the grill.
This profitable Rocks tier funds late weapons, while its boss lure starts the Albatross chain.
The final regular tier produces four-figure catches and one costly optional Collector encounter.
Coin values come from the Patch 1.0.10 reference dataset. Recheck the live shop after a balance patch before planning an exact no-waste run.
Stage purchase advice
When is the boss lure actually necessary?
Build income before optional bosses
The $3 Beginner Lure expands routine catches. Giant Piranha uses Leech Bait, so the $40 Beginner Boss Lure is a collection decision rather than that story trigger.
Separate grill and route objectives
The $15 Standard Lure supplies income and Tourist trade options. The $280 Standard Boss Lure catches Blue Shark for the grill; Carrot summons the story Pufferfish.
Protect the Tuna budget
The $1,200 Professional Boss Lure catches Tuna. Keep the defeated body: it is the Albatross trigger and worth more to the route than a short-term sale.
Finish story spending first
The $5,800 Scientific Boss Lure targets optional Goblin Shark. The final whale chain instead begins with the Scientist's requested-fish hand-in.
Story and secret encounters
All 8 quest baits & triggers
Hot Dog
A cheap starter bait that replaces the default crab pool with the two better-paying shell catches.
- How to get it
- Buy for $1 at the opening shop.
- What it triggers
- Rock Crab / Lobster
Empty Beer Can
The first story bait; do not discard it before summoning the boss.
- How to get it
- Give a Beer to the Lighthouse Keeper.
- What it triggers
- Spider Crab
Leech Bait
A quest-only bait that converts the Forest scavenger hunt into the second story encounter.
- How to get it
- Trade all three Forest ground Leeches to the lady by the lake.
- What it triggers
- Giant Piranha
Carrot
The Desert story bait; Needlefish and Seahorse are confirmed trade choices.
- How to get it
- Trade an eligible endangered creature to the Tourist.
- What it triggers
- Pufferfish
Coconut
An expensive secret-catch bait used for the hidden special-creature entry.
- How to get it
- Buy for $350 on the Desert route.
- What it triggers
- Bing Bong
Defeated Tuna
A carried physical trigger rather than rod bait; place it on open ground when fully prepared.
- How to get it
- Kill Tuna caught with a Professional Boss Lure and preserve its body.
- What it triggers
- Albatross
Fish Bucket / Whale Bait
The first trigger in the two-stage final whale chain.
- How to get it
- Bring the Volcano Scientist five requested fish.
- What it triggers
- Bowhead Whale
Defeated Bowhead Whale
Carry the first whale into the final trigger; selling it breaks the intended ending route.
- How to get it
- Defeat Bowhead Whale and keep the body intact.
- What it triggers
- Mutated Bowhead Whale
Defeated Tuna and defeated Bowhead Whale must remain intact for the next encounter. Selling, cooking or abandoning them breaks that route attempt.
Need damage?
Pair the lure with a finish plan
Hooking a boss only starts the encounter. Compare the eight documented weapons before spending on a lure the current loadout cannot safely convert.
Weapons & upgrades →Need route context?
Follow every hand-in
The walkthrough keeps fragile bait, trophies and carried bodies visible from Lighthouse through the ending sequence.
Five-island walkthrough →